General characteristics Edit
To quote the Professors Foglio, the Spark is "whatever it is that makes Mad Scientists what they are. A poorly understood concept that identifies and incorporates a batch of personality traits shared by those who have it." They are "people who seem to have the ability to tinker with the laws of physics as we know them. They are brilliant, focused, and often impatient with those whose thoughts don't run with the speed or in the direction of their own. Because of this, some of those thoughts have veered off in truly alarming directions. This makes them dangerous and shortsighted...".
Sparks tend to inspire(or at least ) in lesser mortals and thus acquire a coterie of minions. This intuitive ability and associated charisma come at a price, however: Sparks are mad scientists who often lose awareness of and even concerns in their pursuit of technical apotheosis. In fact, down-to-earth solutions mostly strike them as .
There can be competent, even brilliant, engineers and researchers who are nevertheless not Sparks; and therefore will never make the intuitive leaps necessary to "truly warp the laws of nature" and arrive at such creations as Dr. Jekyll's formula, Dr. Frankenstein's monster, a Strong AI implemented in clockwork, or even the absolutely perfect cup of coffee. (However, some apparently sparky creations — such as nuclear submarines equivalent to Captain Nemo's Nautilus, heavier-than-air flying machines, Google AdSense, and mortgage-backed securities — actually do exist in our world.)
Breaking through Edit
The first trip into the madness place is the definitive point at which one may be called a Spark. Prior to breaking through, the individual may have not shown any particular signs; afterwards, there's no turning back. This is usually and dangerous for bystanders, since breakthrough devices are notoriously destructive (with few exceptions). Most Sparks break through in
Young Sparks usually. If the breakthrough device does not kill its creator and everyone in the general vicinity, and the new Spark also survives the retribution of other survivors, he or she becomes part of the incessant power politics of the Gifted, usually as the pawn of an existing power who noticed the chaos, but sometimes (especially with appropriate protection and mentoring) they become players in their own right.
Agatha is a unique case as she did not really break through, the pendant she wore at the time easing and suppressing many of the Spark urges in such a way that she was more 'eased through' rather than break through.
The Crazy Edit
Main article: The madness place
Even if they're not actually driven insane by the breakthrough, Sparks often lose rationality while they're working. This state tends to be marked by, (especially if ), and a serious .
Sparks and PoliticsEdit
Sparks quickly gain , and eventually gather tremendous support unless killed by rival Sparks.through sheer charisma
Those that survive this process of attrition become the power players of their fictional world. If they successfully reproduce they begin lineages that are nothing less than royalty – right down to personal heraldic sigils: the Heterodyne Trilobite, the Sturmvoraus Sword-and-Gear, and the Wulfenbach Winged Tower, for example.
However, this does little to satisfy their obsessions, and they spend most of their time dueling rivals when not engaging in dangerous experiments — which is what makes theone of unending conflict and cataclysm.
They are thus almost always generally despised, and are colloquially called "madboys" and "madgirls". But calling one this to his or her face is generally considered.
Each Spark's characteristic style Edit
One of the features of the Spark is that each mad scientist has a unique style. At the grossest level this refers to the spark's preferred medium — which is often fairly easy to describe: Agatha Heterodyne works mainly with clanks and small-to-medium sized weaponry, for example; while Dr. Dimitri Vapnoople appears to have worked primarily with uplifting animals.
See also: List of sparky styles
There's more to it than that, however. A Spark's style seems to remain(at least to those who know what they're looking for) across projects, types of project, and technology levels.
It has been compared to the distinctive style of a painter, except that artistic styles are generally not inherited. Sparky styles can.
There are two major classifications of Sparks: Sparks who go into science, and Sparks who go into the arts. So far, Arts Sparks have not been distinguishable within the context of the histories. Possibilities exist such as Gospodin Rassmussin, a dance master and a member of a sparky circus could be an example as could Van Rijn but in this case their contributions could be no less destructive.
Distribution of the Spark Edit
Apparently, only a small minority of the European population have the Spark, as it is a rare hereditary trait rarely found outside a small number of families. With the right background and education a spark can become extremely powerful and influential. However, most of the common population that survive their "breakthrough" are either relatively weak or lack the education to make full use of their abilities.
Degrees and limitations EditThe common perception of the Spark is personified by most of the main characters of Girl Genius (Agatha, Tarvek, Gil, the Baron) - mad geniuses whose genius and madness have shaped the world. This is not always the case.
Just as in real life, many talented individuals are born in poor areas, cut off from the education that would enable them to put their talents to real use. Also, there are varying degrees of talent; just because one has the ill-defined ability to "warp the laws of nature" does not mean one can do it in an effective manner. Many with the Spark have just enough talent and/or knowledge to draw unwanted attention but not enough to protect themselves.
Master Payne's Circus of Adventure is filled with such Sparks; by disguising their talents as performance art they are able to hide their talents while applying them towards earning livelihoods. In addition, Dr. Dimitri Vapnoople was apparently incapacitated by the Baron's brain coring.
Null sex correlation Edit
It is (or has become) generally understood that, despite the "girl genius" of the title, there is no (measurable) inherent difference in probability of males and females breaking through.
There are many more male than female Sparks in Agatha Heterodyne's Europa, but this is apparently due to external forces. There is some evidence that this may be due to the efforts of Prince Aaronev VI to revive the Other, using, at least in part, female Sparks captured by the Geisterdamen during their search for the Holy Child.
Associated traits Edit
Physical hardiness Edit
Sparks are known for generally having a stronger constitution than ordinary human beings. For example, Othar Tryggvassen, Gentleman Adventurer, has survived airships. Some sparks have also displayed the ability to achieve feats of superhuman strength and reflexes -- for example, the ability to . (That might just be Gil, however.) These may be examples of phenomena where the body simply ignores its limits.
Musical ability Edit
The fact that many of the musical characters are also Sparky suggests that the Spark may be associated with musical ability. At the very least, the mathematical construction of music may "click" with the Sparky ability to warp physics, even a little.
Highly variable neurochemistry Edit
Beyond the SparkEdit
There is evidence that some sparks can reach a "hyper-spark" state, attaining a level of intellect and ability even beyond what the strongest sparks are normally capable of. For instance, it has been implied that the Heterodynes have gained much of their power, directly or indirectly, from the Dyne, which despite poisoning most other people. Additionally, (including Agatha) have an especially strong reaction to being electrically shocked after drinking the Dyne's water, gaining a level of "supreme clarity" and sparky energy beyond what they would normally possess. Unfortunately, this condition is temporary; it requires an unsustainable buildup of energy within the body, and will cause the subject to explode if the energy is not dumped elsewhere. Queen Albia calls this " ", implying that other people have also found ways of reaching this state, and that the experience becomes less dangerous after the first time. (Or rather, that it becomes less dangerous for the spark, but more dangerous for everyone else!)
The Ancient God-Queens supposedly achieved a more sustainable hyper-spark state. This involved actually , after which they permanently became . It's not clear what process causes this breakthrough, nor what relationship (if any) it has with "peeping into the infinite", nor whether it has anything directly to do with the Queens' other unusual attributes (e.g. their immortality and seemingly "magical" abilities).
See also Edit
- ↑ Secret Blueprints, Volume One, page 2
- ↑ Mr. Rovainen:
- ↑ Reddit Ask-Me-Anything, 30 May 2013: 'Phil: First of all there are two major classifications... Sparks who go into science and Sparks who go into the arts. (We haven't seen the Art Sparks in the graphic novels, and have only been a footnote). As for the Science Sparks, it depends on the interest of the Spark.'
- ↑ Master Payne:
- ↑ Judy:
- ↑ Anevka:
- ↑ Anevka:
- ↑ Eotain or Shurdlu:
- ↑ Lady Vrin:
- ↑ Zeetha: " "
- ↑ Anevka: