Forum:Anyone played Girl Genius in a tabletop RPG?

There've been occasional remarks about a Girl Genius tabletop RPG, but in the meantime, has anyone tried playing Girl Genius in existing systems? If so, how did it pan out? I've been idly trying to put together a Spark class for Dungeons and Dragons, but keep changing my mind about things. I'm considering making Spark a separate class from scientist, i.e. a class that's meant to be multi-classed with something else, but don't know whether this is a good idea or not. (Isn't there a 19th-century d20/D&D-like game?  I've vaguely heard one mentioned, while looking up stuff, but forgot to look it up.)  The Sparks are the main really unique feature of Girl Genius, I think, that you couldn't just import from another steampunk/fantasy/weird science setting. That, and a much less half-hearted approach to improvised weapons! In fact in general it would be vital to allow the DM and players lots of room for making stuff up as they went along - "spells", creatures, everything - that's inevitable, because the CHARACTERS are all constantly making stuff up as they go along, led by the Sparks who are even making the laws of nature up as they go along! Wizardblizzard1 (talk) 00:32, June 15, 2018 (UTC)